<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Fourth Story Media &#187; digital media</title>
	<atom:link href="http://www.fourthstorymedia.com/tag/digital-media/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fourthstorymedia.com</link>
	<description>A fresh perspective in storytelling</description>
	<lastBuildDate>Wed, 09 Jun 2010 22:53:42 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Digital Media &amp; Learning</title>
		<link>http://www.fourthstorymedia.com/2008/12/08/digital-media-learning/</link>
		<comments>http://www.fourthstorymedia.com/2008/12/08/digital-media-learning/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 16:08:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Conversations]]></category>
		<category><![CDATA[digital media]]></category>
		<category><![CDATA[Latest Posts]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.fourthstorymedia.com/?p=350</guid>
		<description><![CDATA[In 2006, The MacArthur Foundation launched a five-year, $50 million digital media and learning initiative to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.
Over three years, [the research team] interviewed over 800 young people and their parents, both one-on-one and in focus groups; spent over 5000 hours observing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fourthstorymedia.com/wp-content/uploads/2008/12/macarthur_digital.jpg"><img class="alignleft size-medium wp-image-354" title="macarthur_digital" src="http://www.fourthstorymedia.com/wp-content/uploads/2008/12/macarthur_digital-300x192.jpg" alt="" width="300" height="192" /></a>In 2006, <a href="http://www.macfound.org/site/c.lkLXJ8MQKrH/b.3599935/">The MacArthur Foundation</a> launched a five-year, $50 million <a href="http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2029199/">digital media and learning initiative</a> to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.</p>
<blockquote><p>Over three years, [the research team] interviewed over 800 young people and their parents, both one-on-one and in focus groups; spent over 5000 hours observing teens on sites such as MySpace, Facebook, YouTube, and other networked communities; and conducted diary studies to document how, and to what end, young people engage with digital media.</p></blockquote>
<p>Their website is filled with a metric ton of research on gaming, identity, civic engagement, race &amp; ethinicity and more. The most <a href="http://www.macfound.org/atf/cf/%7BB0386CE3-8B29-4162-8098-E466FB856794%7D/DML_ETHNOG_2PGR.PDF">recent study</a> explores how time spent online is crucial in a teen&#8217;s development. From <a href="http://www.901am.com">901AM&#8217;s</a> excellent <a href="http://www.901am.com/2008/time-spent-online-important-for-teen-development.html">run down</a>:</p>
<blockquote><p>The researchers identified two distinctive categories of teen engagement with digital media: friendship-driven and interest-driven. While friendship-driven participation centered on “hanging out” with existing friends, interest-driven participation involved accessing online information and communities that may not be present in the local peer group.</p></blockquote>
<p>Some other findings:</p>
<ul>
<blockquote>
<li>There is a generation gap in how youth and adults view the value of online activity.</li>
<li>Youth are navigating complex social and technical worlds by participating online.</li>
<li>The social worlds that youth are negotiating have new kinds of dynamics, as online socializing is permanent, public, involves managing elaborate networks of friends and acquaintances, and is always on.</li>
<li>“Geeked-out” learning opportunities are abundant &#8211; subjects like astronomy, creative writing, and foreign languages.</li>
</blockquote>
</ul>
<p>(via <a href="http://www.901am.com/2008/time-spent-online-important-for-teen-development.html">901AM</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fourthstorymedia.com/2008/12/08/digital-media-learning/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>
